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New Year's DnD 5e game one shot

Date

Dec 29 2022
Expired!

Time

7:30 pm - 10:30 pm

Cost

$15.00

New Year’s Temporal Clock Tower – Holiday Special

Story

Every New Year’s Eve, a strange tower appears in the Realms and cause time havoc. Everything around seems to get old faster. The plants die the animals flee and nature itself gets out of control.

You are sent by the king to discover the mysteries of that tower. You’ve been promised 15,000 gp each and deeded ownership of a five-mile swath of land that surround the tower’s location.

Do you have what it takes to investigate this clockwork mechanism and solve the problem?

Be prepared to fight waves of enemies as you make your way up the floors of this tall tower.

—–

Character Creation

New Year’s Temporal Clock Tower is a one shot adventure for 3-6 7th level characters and it should take around 3 hours to complete.

Please create a character level 7, using Point buy or Standard array for skills and Max HP for level 1. You will then get the average for the remaining levels. Starting class equipement + 1 uncommon magical item.

Everything from Wizards of the Coast is allowed for character creation. You will have access to our compendium to create your character. Here’s what you will be able to use with charactermancer:

– Player’s Handbook
– Dungeon Master’s Guide
– Monster Manual
– Xanathar’s Guide to Everything
– Volo’s Guide to Monsters
– Mordenkainen’s Tome of Foes
– Sword Coast Adventurer’s Guide
– Tasha’s Cauldron of Everything
– Eberron – Rising from the Last War
– Fizban’s Treasury of Dragons
– Curse of Strahd
– Van Richten’s Guide to Ravenloft
– Monsters of the Multiverse

D&D Beyond will not be allowed, you will have to use Charactermancer. You can either use an empty character sheet or import your character. We will be more than happy to provide assistance if you need any.

—–

Click here to see the listing on Roll20

David

Organizer

David
Email
info@elitednd.com

Hello, my name is David! Ever since I can remember, I've had an insatiable passion for storytelling. As a child, I would lose myself in imaginative tales, often building stories with my toys that never seemed to have an end. Bedtime was a suggestion I frequently ignored in favor of extending these adventures. My journey into storytelling and world-building didn't stop there. During my teenage years, I delved into the captivating world of live-action role-playing (LARP), where my friends and I created entire realms to immerse ourselves in. I've always had a deep love for improvisation, as it allows stories to take shape in unexpected and exciting ways, with everyone's contributions weaving together into something extraordinary. My Dungeons & Dragons adventure spans a remarkable 27 years. I was a mere 10 years old when I first delved into the classic AD&D edition, and by the time I turned 13, I was already stepping into the role of Dungeon Master, crafting intricate worlds and adventures for my friends. When it comes to my game style, I aim for a fast-paced, well-rounded experience. Whether it's roleplay, skill challenges, or intense combat, I believe in delivering a game that keeps everyone engaged and eager to explore. I take my role as Dungeon Master seriously, and I'm well-prepared, ensuring that my worlds are thoughtfully designed to let players unleash their imaginations to the fullest. In my games, it's not just about me as the storyteller; it's about you, the players, the evolving narrative, and the thrilling synergy we create together.

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Local Time

  • Timezone: America/New_York
  • Date: Dec 29 2022
  • Time: 7:30 pm - 10:30 pm