Tomb of Mercy – Private Game
*Note this an extremely high difficulty game that has yet to be conquered!*
In the epoch before the Great Mage Wars rent apart the world, the Empire of the Bladed Sun loomed over the West, its shimmering towers and walled citadels a testament to the prosperity of the humans who knelt in their shadows. As the time marched onward, the Oracles of the Empire —led by the Voice of Omens— glimpsed ever more clearly a prophecy: “When the shadow of the solar eclipse falls upon the Empire, the underworld shall rise to tear Humanity asunder. Knowing they could not stand against the coming hordes of the Hells, the Empress of the Bladed sun shall erect the Tomb of Mercy—a vault in which would house the Ark Colossi: three stone Eidolons which would carry the souls of Humanity away from Armageddon and toward a new dawn.” As was prophesied by the Voice of Omens, the solar eclipse came, its shadow bringing the infernal host, heralding the onset of the Mage Wars. The Tomb of Mercy was overrun by the denizens of the Hells, and the memory of the Empire of the Bladed Sun faded into a forgotten history, along with any knowledge of the Ark Colossi’s fate. Centuries have passed, and the Hells’ maw threatens once more to swallow the whole of Humanity. It now stands to you and your companions —the far-flung descendants of the First Queen of the Bladed Sun— to march into the Wasted West, unseal the blighted Tomb of Mercy, and set the remaining Ark Colossus safely on its blessed pilgrimage before time runs out. Fail in this and Humanity will surely face extinction.
Character Creation
Tomb of Mercy is a One Shot for 3-6 level 8characters and should take around 3 hours to complete.
Please create a level 8 using Point buy or Standard array for skills and Max HP for level 1. You will then get the average for the remaining levels. Starting equipment + 1 Uncommon magic item + 200gp, Spellcasting Focus or Component Pouch + Enough materials for 1 cast of each spell
Everything from Wizards of the Coast is allowed for character creation. You will have access to our compendium to create your character. Here’s what you will be able to work within the charactermancer:
– Player’s Handbook
– Dungeon Master’s Guide
– Monster Manual
– Xanathar’s Guide to Everything
– Volo’s Guide to Monsters
– Mordenkainen’s Tome of Foes
– Sword Coast Adventurer’s Guide
– Tasha’s Cauldron of Everything
– Eberron – Rising from the Last War
– Fizban’s Treasury of Dragons
– Curse of Strahd
– Van Richten’s Guide to Ravenloft
– Monsters of the Multiverse
– Spelljammer: Adventures in Space
D&D Beyond will not be allowed, you will have to use Charactermancer. You can either use an empty character sheet or import your character. We will be more than happy to provide assistance if you need any.
Word from your DM
Hi I’m Lytha! I’m an avid gamer who loves to play games in any form, and fell in love with D&D back in 3.5e (we don’t talk about 4e)! During COVID we swapped to Roll20 and I decided to try and give DMing another go since I had a lot more free time. Since then I have been consistently running 2 campaigns, one of which is a full homebrew campaign, silly arena one shots and a yearly fun holiday one shot.
I focus making making that every game is unique to each group, where even the smallest decision can have an impact on the rest of the game! I use inside jokes, custom maps, NPCs, spell templates and magic items tailored for each group, and player, to make sure that my players are getting the best experience they can, no matter their previous gaming experience! I truly believe that it’s the players that tell the story and it’s my job to bring that story to life!
I welcome all at my table and make it a safe place for any and everyone! So grab your dice and let’s dive into a world of your own making!
If you have not spoken with Lytha previously please do not purchase a seat.
Local Time
- Timezone: America/New_York
- Date: Apr 26 - 27 2023
- Time: 11:30 pm - 9:30 pm