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Underground Hideout

Date

Oct 10 2024

Time

6:30 pm - 9:30 pm
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Underground Hideout – One shot

The once-thriving guild hidden in the underground hideout has gone silent, and rumors of haunting fill the air. You and your party must descend into the depths using unstable plank bridges and rope ladders. Uncover the fate of the guild and rid the hideout of the evil that has taken hold, all while navigating deadly traps and secret chambers.

Character Creation

Underground Hideout is a One Shot for 4-6 level 7 characters and should take around 3 hours to complete.

Please create a level 7 character using Point buy or Standard array for skills and Max HP for level 1. You will then get the average for the remaining levels. Starting equipment + 1 rare magical item of your choice + 1 potion of greater healing.

Everything from Wizards of the Coast is allowed for character creation except races with base flying speed (ex: Flying kobold) and artificers. You will have access to our compendium with every modules to create your character.

D&D Beyond will not be allowed, you will have to use Charactermancer. You can either use an empty character sheet provided or import your character. We will be more than happy to provide assistance if needed. You can also find our tutorials bellow.


We highly recommend you make any necessary preparations before the game commences. These may include things such as reviewing these tutorials prior to the start of the game. 

Basic Roll20 Setup For New Players

How to use Charactermancer in Roll20 and level up

How to use Roll20 Character Sheets

 


Click here to see the listing on Roll20

 

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David

Organizer

David
Email
info@elitednd.com

Hello, my name is David! Ever since I can remember, I've had an insatiable passion for storytelling. As a child, I would lose myself in imaginative tales, often building stories with my toys that never seemed to have an end. Bedtime was a suggestion I frequently ignored in favor of extending these adventures. My journey into storytelling and world-building didn't stop there. During my teenage years, I delved into the captivating world of live-action role-playing (LARP), where my friends and I created entire realms to immerse ourselves in. I've always had a deep love for improvisation, as it allows stories to take shape in unexpected and exciting ways, with everyone's contributions weaving together into something extraordinary. My Dungeons & Dragons adventure spans a remarkable 27 years. I was a mere 10 years old when I first delved into the classic AD&D edition, and by the time I turned 13, I was already stepping into the role of Dungeon Master, crafting intricate worlds and adventures for my friends. When it comes to my game style, I aim for a fast-paced, well-rounded experience. Whether it's roleplay, skill challenges, or intense combat, I believe in delivering a game that keeps everyone engaged and eager to explore. I take my role as Dungeon Master seriously, and I'm well-prepared, ensuring that my worlds are thoughtfully designed to let players unleash their imaginations to the fullest. In my games, it's not just about me as the storyteller; it's about you, the players, the evolving narrative, and the thrilling synergy we create together.

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Local Time

  • Timezone: America/New_York
  • Date: Oct 10 2024
  • Time: 6:30 pm - 9:30 pm